Devet | |
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Platform(s) | Computer, Mobile phone, PDA |
Release date(s) | 2002 |
Genre(s) | Puzzle game |
Rating(s) |
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Devet is a puzzle game created by Jordan Tuzsuzov in 2002. The game has software implementations as computer puzzle game for various computer operating systems (through the Python language), mobile phones and PDAs, as well as a board game variant.
The goal of the game is to place as many elements as possible on the gaming board, which is a quad-grid 5x5 (the size may vary). There are 11 types of elements, which consist of full and partial (only 2 or 3 sides complete) squares.
The game starts with the maximal element (with four sides) in the center of the gaming board. Subsequent elements may be placed on the gaming board only if at least one side touches the side of an already-placed element.
If one or more sides of the just-placed element touches the gaming board border, the set of connected elements scrolls in the opposite direction, (or directions, if the element touches two borders). When this scrolling occurs, extra elements are erased from the element set.
The player can see both the element currently to be placed and the element which comes next. Every successfully placed element counts towards a player's score.
The game ends when the current element cannot be placed anywhere on the gaming board.